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Will likely result in becoming overweight. Will likely result in becoming underweight. However, if you feed it more medicine before the first has worn off, your Digimon's condition could get worse.īoth sickness and injury have unique, hourly effects. Treating more frequently than an hour won't affect your Digimon when injured. Left untreated, your Digimon's sickness will last approximately half a day, but that duration can be reduced by treating it with medicine or a bandage every hour. Both sickness and injury incur a small penalty to your Digimon's lifespan. Neither sickness nor injury counts as a care mistake, but they may be required for some later evolutions. Training and battling while ill or injured runs a higher risk of injury or worsening your condition. If your Digimon becomes sick or injured, you will have to care for it. If 10 minutes pass without attending to your Digimon's needs, you will get a care mistake. Alerts trigger if your Digimon's hunger or strength hearts reach 0, if your Digimon has pooped more than 3 uncleaned poops, or if your Digimon is asleep with the lights on. If it hasn't trained in a while, it will become bored and behave restlessly.Ĭare mistakes occur when the call alert on the bottom left of the screen lights up. If it's happy or unhappy, it will act differently while wandering its cage. Your Digimon's on-screen behavior will change slightly based on how it's feeling. The scale in the menu will tilt left if the Digimon is underweight and right if it is overweight.Ĭlean up after your Digimon before feeding or it could get sick. Maintain a healthy weight or your Digimon will have a higher risk of injury. If you maintain a high enough mood for a long period of time it will return to normal. If your Digimon becomes depressed, then it has a 50% chance of refusing to do anything. The more unhappy your Digimon is, the higher that chance becomes (although it's still low). There is a very low chance that, when unhappy, your Digimon will become depressed. A happy Digimon will allot a higher starting obedience. And when your Digimon reaches the child stage, its starting obedience depends on its mood when it evolved. When it evolves for the first time, its default obedience will decrease slightly. Tending to it instead will cause your Digimon's obedience to greatly decrease.Ī baby Digimon will start with high default obedience. Sometimes, a Digimon with low obedience will call out for attention for no reason. Failure to scold will increase its mood, but its obedience will go down. Failure to praise will increase your Digimon's obedience substantially, but it will also greatly decrease its mood. In addition, praise your Digimon after a successful training session or after winning a battle to increase obedience even further.įailing to praise or scold in time will have different effects. After your Digimon does what you ask, praise it to raise obedience further. At high obedience, the Digimon's mood will decrease less when scolded.
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#Digimon v pet training effectiveness full
After scolding, your Digimon will never refuse the next thing you ask (unless its hunger is full or it doesn't have any energy). When your Digimon refuses something, scold it to raise obedience. A lightbulb icon will appear next to the Digimon when it can receive the maximum benefit from praising or scolding. Praise/Scold after your Digimon does something to increase obedience and mood. Your Digimon can refuse training or food if its obedience is low and/or it isn't in the mood. Unlike other requirements, they don't reset upon a successful evolution. In order from left to right: mistakes, sicknesses, obedience, vaccine power, virus power, overeats, injuries, time of majority training sessions, data power, weight, sleep disturbances, battle win rate and battles, and mood.įulfill these requirements and evolve to the next level.īoth injuries and illnesses accumulate over the Digimon's lifetime. In addition to training attributes, a number of other factors can affect evolution, each represented by an icon on the evolution tree. And the Triangle icon, the Virus attribute. The Circle icon denotes the Vaccine attribute. Each attribute will affect both evolution and the outcome of battle differently. Train your Digimon in three attributes in three different minigames. Each game you create uses the same evolution tree save file, so you can raise multiple Digimon at once to fill the tree more quickly. It also shows you which Digimon you've evolved to in your Digimon's lifetime. An evolution tree shows you the Digimon you've unlocked so far as well as their evolution requirements.